Return of the Whispering Tyrant

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Day 1: Goodbye to an old friend

Quinn, Saxby, Aryn and Faisal arrived to Professor Lorrimor’s funeral. Before he could be laid to rest, a group of thugs, armed with rakes, hoes, shovels, and other farming implements stood in their way.

(Summary in simple terms, filled out later)

Party defeats locals trying to stop the burial with smooth words, some dead burst from their graves, and while fighting, they see a man glaring at them, departing the scene in a hurry.

They return to the house of Kendra Lorrimor, and find the professor has willed them a substantial amount of money, which they are only available to receive if they remain with and protect Kendra for a minimum of a month. After that, they have been asked to deliver several ominous-looking and -sounding books to the University at Lepidstadt.

The party woke to find a large V painted on the memorial in town square. After cleaning the monument, they traveled to the church of Pharasma to do some research. they were met with suspicion, but eventually allowed to use the churches library for research.

They were able to find some of the history behind harrowstone (the prison), and

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